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Jadestorm

Created by Onyx Path

A roleplaying game of epic tales of adventure, vengeance, and power!

Latest Updates from Our Project:

Peek Ahead: Sorceries
about 2 months ago – Wed, Aug 26, 2026 at 08:24:04 AM

Hello Jadebearers,

Lots of interest in our assorted Edges from yesterday. As a reminder, these are just samples taken from the draft manuscript, so there's LOTS more to come in next week's complete chapter download, AND these still have to go through a few rounds of editing and development, so note that some terms may have changed during the writing but will be corrected when the final book comes out.

Still, even in a rough draft, you can start to imagine all of the stories you want to tell with this game. I also imagine all the stories I can read set in this world. And that takes me to our next Stretch Goal.

We haven't *quite* hit our current target, but we're so close. So let me share that and our next bonus reward.




At $30,000 in Funding - READY-MADE CHARACTERS PDF

READY-MADE CHARACTERS PDF - Do you want to game but your players aren’t sure what to play? Looking for inspiration to get you into the world of Jadestorm? These five characters are ready to make their mark in the world of Eos! This PDF will be added to the rewards list of all backers receiving the Jadestorm PDF as one of their rewards.



At $32,000 in Funding - JADESTORM NOVELLA

JADESTORM NOVELLA - A short story written to explore the world of Eos and the play experience will be will be added to the rewards list of all backers receiving the Jadestorm PDF as one of their rewards.

We're all pledging to get this Jadestorm game made and in our hands, but these will be nice bonus rewards for everyone who helped grow this project.


Jade Powers: Sorceries

The Jadebearers of Eos possess a combination of powers, known as Edges, Sorceries, and Chains. This chapter explains each of these power categories, their requirements, and what each one does when wielded. These benefits can be as simple as granting an Enhancement to your character’s action or a Complication to an opponent’s, or as intricate as a succession of spells, dynamic moves, and destructive infernal magics. 

Sorceries are born from the cinders a Jadebearer possesses upon character creation and accessible to those Nethers specified in their prerequisite sections. Every character bears the Jade of one of the Malefic at character creation, though as a character’s journey proceeds and they acquire Jades from their opponents in duels and discover it in the Wilds, they may find their possibilities expanding to include new Nethers.

Sorceries

The wonders of Eos are manyfold, but since the destruction of the Malefic, the Sorceries of the Jadebearers have risen to the top. These magics represent the peak of their power, the manifestation of their inner strength and an undeniable sign of their infernal inheritance.

These Sorceries take many forms, each one a representation of an infernal cinder filtered through a mortal perspective. Each Sorcery gives a repeatable effect, and even though the Jade inside fluctuates according to its own chaotic mandate, the Jadebearers know they can rely on the Sorceries of the Malefic to get what they want.

Every Sorcery has a series of prerequisites listed in its description: a character need only meet one of these criteria in order to learn and perform the Sorcery. Sorceries are purchased with experience, just like any other trait. There is, however, one slight exception to this rule: Crown Sorceries. While this is fully detailed in the duels section, a character can only spend experience to learn a Crown Sorcery after they’ve defeated an opponent in a duel. In these instances, the only prerequisite is to have beaten a Jadebearer in a duel.

Activating Sorceries

The Sorceries of the Jadebearers are divided across three tiers: Gateway, Storm, and Crown, however, each of them follows the same rules. Each Sorcery activation requires a simple action, using a pool made up from the listed Sorcery Skill + Jade. The majority of sorcery actions are made at difficulty 1, with certain sorceries that influence, investigate, or attack individuals instead using the Defense or Integrity of the target as the difficulty. 

The hits generated are used to:
  • Meet the difficulty
  • Purchase Sorcery Tricks
  • Resolve the Complication attached to the Sorcery’s tier — Minor for Gateway, Moderate for Storm, and Major for Crown

Any Complication left unresolved after spending hits requires a roll on the Dissonance Table. Select a result from the column that matches how much of the Complication remains.

Paying the Jade Cost

Each tier carries a potential Jade cost: 1 Jade for Gateway, 2 for Storm, and 3 for Crown, however, a character needn’t pay that cost every time they use a Sorcery, as Jade is a fickle master, and its fortunes are tied to chance, and this cost is only paid if the dice demand it. This potential cost is paid whether the action succeeds or not.

After rolling, check the Jade dice only:
  • No 1s showing — no cost paid, regardless of what the Skill dice show
  • One or more 1s showing — lose Jade equal to the tier’s cost. The cost is flat; five 1s cost the same as one.

While characters cannot cast Sorceries when their Jade pool is empty, they can take the risk of unleashing Storm and Crown tier Sorceries, even if they don’t have enough Jade in their pool to cover the loss of a gamble. In this event, for each point of the cost that they can’t pay with Jade, the character takes one entire injury level (Bloodied, Wounded, etc.) of damage. This bypasses all armor.

All Sorceries can be ended at the caster’s will, regardless of their potential duration.

Gateway Sorceries

Gateway Sorceries are where Jadebearers begin their journey, as these are simple effects that are not likely to tax their soul or cause undue dissonance.

All Gateway Sorceries are made with a Minor Complication and have a cost of 1 Jade should any Jade dice come up as a 1.

Break the Soul’s Balance

Prerequisites: Leadership 3, Adjudicator, Sovereign, Queen
Sorcery Skill: Leadership 
Difficulty: Target’s Integrity
Duration: 1 scene

Effect:
As scions of the infernal Malefic, the Jadebearers are well associated with their capacity for both good and evil, and this Sorcery allows them to extend that same drive to another. By gently pulling at the threads of another’s soul, they pull them toward one extreme or another. 
After making a successful Sorcery action against a difficulty equal to the target’s Integrity, the character decides which impulse they want them to act on: their good, higher self, or the selfish part that indulges in acts of evil. Every decision the target makes will be driven by this perspective.

Dancing Water Snake

Prerequisites: Artistry 3, Depths, Muse, Queen
Sorcery Skill: Artistry 
Difficulty: 1
Duration: 1 scene

Effect:
Water heeds your command and obeys your wishes, flowing into whatever shape your mind can conceive of. Once under your control, the water is no longer bound by the laws of gravity, but it must remain connected to the ground in one way or another.
The Jadebearer can command all water within medium range. Having the water follow complex or critical commands requires the use of a simple action, as the Jadebearer concentrates their focus.

Ever-Seeing Eye

Prerequisites: Enigmas 3, Adjudicator, Depths, Queen
Sorcery Skill: Enigmas 
Difficulty: 1
Duration: 1 session
Effect:
There are those in the kingdom of Eos, especially in the realm of Kir Sento, who believe that statues and carvings of eyes watch over them and keep them safe from harm. When this Sorcery’s in effect, at least one of those theories is true, as they are certainly being watched over. The Jadebearer needs only touch an object bearing a visual representation of an eye (even if it’s a crude drawing they’ve scratched into the soil) and they immediately gain the ability to see through it as if they were there. This sight persists for the duration of the session, or until the “eye” is destroyed, but until then, they see everything as if they were there.

Storm Sorceries

For many Jadebearers, the Storm Sorceries are the absolute apex of their vigor, magics that allow them to release their power beyond their immediate self and into the larger world. At this stage, Dissonance is more common, although perfectly avoidable for the those with the discipline to control themselves. 

All Storm Sorceries are made with a Moderate Complication and have a cost of 2 Jade should any Jade dice come up as a 1.

Army of the Vanquished 

Prerequisites: Leadership 3, Beastfather, King, Stormwright
Sorcery Skill: Leadership
Difficulty: 1
Duration: 1 scene

Effect:
The Jadebearer revels in their infernal nature, leaving the dead with no rest and forcing them to serve a new master. Once activated, every dead creature within medium range of the character rises up as a shambling imitation of what they once were. These creatures follow the will of the Jadebearer and need not hear commands — their thoughts alone are enough to send them forth. Resurrected bodies use their secondary pools in place of their primary, and their desperation pool in place of their secondary. They have injuries equal to the Jadebearer’s Jade pool (or 1, if the Jadebearer lost all their Jade casting this Sorcery) and retain all other traits. They fall to the ground at the end of the scene but can be resurrected again should the Jadebearer wish.

The Endless Vault 

Prerequisites: Esoterica 3, Depths, Forge, Queen
Sorcery Skill: Esoterica
Difficulty: 1
Duration: 1 scene

Effect:
This Sorcery creates a pocket of compressed space that only the Jadebearer can open. Upon activation, the character tears open a door-sized portal at any point within short range. This portal leads to a hidden space that goes on forever and exists just outside of reality. Whatever they put in there cannot be detected by any means but can be accessed at any time through the use of this Sorcery. The gateway sits vertically, so while objects can’t fall in, they can be pushed or wander in voluntarily.

People stored in the vault do not age, require sustenance, or die of natural causes while inside the vault, although they experience time as normal. No matter how much they explore, should the vault be reopened, they’ll always be near the entrance. 

Each vault is unique, and should the Jadebearer perish, the contents of their vault become accessible to whoever claims their cinder.

Fate’s Cruel Hand

Prerequisites: Esoterica 3, Adjudicator, King, Sovereign
Sorcery Skill: Esoterica 
Difficulty: 1
Duration: 1 action

Effect:
Fate can be cruel, but it can also be fickle, and with this Sorcery, the Jadebearer forces its hand, deciding they don’t like what it had in store for them and seeking something better.

This Sorcery is an exception to the normal activation rules, in that it is activated as a reflexive action after any other action has been rolled — this can be one of the caster’s own actions, from an ally, or from an enemy. Having cast the Sorcery, the offending action is immediately rerolled, with the caster choosing which result they wish to preserve.

This Sorcery doubles its potential Jade cost every time it is reused within the same scene.

Ghost Step Ascension 

Prerequisites: Larceny 3, Depths, King, Queen
Sorcery Skill: Larceny 
Difficulty: 1
Duration: 1 scene

Effect:
The Malefic were creatures of more than just the physical realm, with their power stretching far and wide, across spiritual boundaries and deep beneath the surface of Eos. The Jadebearer, as the inheritor of their power, also learns to cross those physical boundaries. Upon activation, the Jadebearer gains the Gaseous status effect. Due to their intangible nature, they gain 2 Enhancement on all actions involving stealth.



Crown Sorceries

Sorceries of the Crown tier are potent indeed, their infernal power reserved for those Jadebearers who’ve proven themselves in battle and stolen the fractured cinder of another. Crown Sorceries can only be gained by besting another Jadebearer in a duel and internalizing their Jade. These magics have a high chance of causing dissonance, however, due to their bombastic nature, few Jadebearers care unless it affects them directly.

All Crown Sorceries are made with a Major Complication and have a cost of 3 Jade should any Jade dice come up as a 1.

Brand of Infernal Rebuke

Prerequisites: Win a duel
Sorcery Skill: Leadership
Difficulty: 1
Duration: Special

Effect:
The Jadebearer singles out a target, and as they lay their hands upon them and utter words of condemnation, their cinder burns a mark of scorn and hatred into their flesh.

These tattooed markings bear the sigil of the Jadebearer who inflicted them. As long as the inking remains, the Jadebearer knows instinctively where the target is, if they’re plotting against them, and can see through their eyes. This mark also afflicts them with both the Disgraced and Fabulist status effects whenever they interact with allies of the Jadebearer.

Once so branded, this mark can only be removed by the Jadebearer themselves or through invasive and draining rites, the likes of which are rare outside of Temple Diabolik.

Carrion’s Colossus

Prerequisites: Win a duel 
Sorcery Skill: Medicine 
Difficulty: 1
Duration: 1 scene

Effect:
The Jadebearer stalks the killing fields, absorbing the flesh of the dead and dying into their own body and becoming a gargantuan beast of pure destruction. This colossus is a mass of bulging muscle, misplaced limbs, exposed organs, and the wretched faces of those who’ve been used as a grim sacrament. To activate this Sorcery, there needs to be a supply of bodies — preferably dead, although those suffering the Taken Out status effect are absorbed as well. Once activated, the available flesh is pulled towards the Jadebearer, instantly healing all their injuries, granting them +1 Power and Durability Advantage, and the Brutal, Gratuitous, Splintering, Vampiric, and Wrecking tags to their close combat attacks. At the scene’s end, the Jadebearer sloughs off the excess flesh and emerges whole and unchanged.

The Consuming Masterwork

Prerequisites: Win a duel
Sorcery Skill: Artistry
Difficulty: 1
Duration: 1 scene

Effect:
Writhing tendrils of energy reach out from the Jadebearer, tearing apart everything within medium range — weapons, armor, structures, objects — and sculpting the raw materials into a single devastating creation of their choosing: a wall of fused metal and stone, a stairway that constantly shifts as its passengers climb, an immense automaton forged from a thousand broken spears — if the character can imagine it and the materials are available, this Sorcery can forge it. For the rest of the scene, the Jadebearer can use a simple action (Artistry) to move and reform the creation, their skill so precise that it can even attack foes if so directed. The creation has 6 injuries, either the Durability or Power Advantage, and is as large as the available resources allow, Storyguides may allow it certain tags based on the raw materials (for example, Brutal and Gratuitous are common, Concussive and Crushing are linked with rock and earth, while Piercing, Spearing, and Splintering appear when tools, weapons, and smaller objects are part of the construction). The creation remains in its final shape once the scene ends, assuming it was strong enough to support itself. 

Living creatures and their carried possessions are unaffected, but anything not actively held is fair game.


Again, this is just a small sampling from Chapter 5, which will be available for backers to read on September 1st. You'll also get the rules for Duels and Dissonance and more!

Peek Ahead: Edges
about 2 months ago – Tue, Aug 25, 2026 at 08:39:31 AM

Hello Jadebearers,

It's gonna be a week before backers have access to the draft version of Chapter 5, which covers Jade Powers. But that doesn't mean we can't take a peek now...

Jade Powers: Edges

The Jadebearers of Eos possess a combination of powers, known as Edges, Sorceries, and Chains. This chapter explains each of these power categories, their requirements, and what each one does when wielded. These benefits can be as simple as granting an Enhancement to your character’s action or a Complication to an opponent’s, or as intricate as a succession of spells, dynamic moves, and destructive infernal magics. 

Edges are innate talents born of a person’s experience, training, or unique traits. They are either available for all characters to purchase or have prerequisites based on a character’s Hook Path or Attributes. Some are restricted to bloodlines, Nethers, and Disciplines, with these Edges innate to those Paths. These Edges are detailed at the end of those Paths’ write-ups (in Chapter Two: Paths into the Jadestorm) and duplicated in this chapter for clarity.


Edges

I could sell water to a drowning man.
— Ol-Glarik, Veiled Inkbinder of Marasalis, Merchant’s Guild Mediator

Edges are inherent abilities. They don’t require activation and are “always on” or available to use in specific situations. Edges might require a character to satisfy certain requirements in order to be selected during character creation or acquired with experience points later in game play. Edges can never be taken from their owners. 
Edges represent talents a character acquires or develops over the course of their lifetime due to their bloodline, cultural origins, and philosophical callings. What they’ve been taught, or how they’ve been raised, all play a part in defining a Jadebearer’s Edges.

Where any Edge lists multiple prerequisites, a character need only fulfil one of these prerequisites to access the Edge, i.e., Navigator can be purchased by a character from Marasalis or a character that’s corimii.

A rare few Edges are specific to bloodlines, Nethers, and Disciplines, where most have prerequisites based on the parts of your character’s Hook Path or Attributes. These Edges are described in Chapter Two: Paths into the Jadestorm and are repeated here.

Some examples:

Alchemy (•••)

Hook Path Prerequisite: Lampyr, Kir Sento, Ludensulaes, Collectors of the Sacred Cinder
You can alter the composition of matter. Once per session, you can change the elemental composition of a non-living item or effect you can sense with a simple Esoterica + Intellect action (e.g., turn a fire into mist; change a steel sword into water; transmute rain to acid, etc.). The difficulty of this action varies depending on its size. If it occupies a space smaller than a humanoid, it’s difficulty 1. If it’s larger than a humanoid but smaller than the Area, it’s difficulty 2. If it’s the size of the Area, it’s difficulty 3. After the scene ends, the alchemy does not automatically revert.

Animalistic (••)

Hook Path Prerequisite: Corimii, Dracon, Lepora, Mantodea, Vulpa, Arag’dinae Vast
You have an affinity for beasts. They enthusiastically see you as their master. Choose one kind of animal (e.g., scorpions, spiders, eagles, snakes, wolves). You can communicate with them in their own chittering, howling, or snarling language. You gain +1 Enhancement when convincing the animal of your choice to do as you ask. 

Baleful (•)

Hook Path Prerequisite: Animae, Dracon, Ash-Daun, Soleos, Stalwarts of the Righteous Blade
Lesser animals scatter in your wake and wither beneath your imposing gaze. Impose a Minor Complication to all Nascent tier targets in medium range attempting hostile actions against you. If any of those targets fail to resolve the Complication, they suffer the Stunned or Terrified status effect (player’s choice). 


Beastskin (•••)

Nether Path Prerequisite: Jade of the Beastfather Below
You possess visual features of whichever animal you favor most, endearing those beasts to you wherever you find them. You gain +2 Enhancement on all influence actions with this animal.

Beguiler (•)

You’re gifted with words and can quickly put together a good cover story that bewilders and captivates others. You impose a Minor Complication on those who try to detect your lie, if not bought off they gain the Confused status effect.  

Blindfighter (•••)

Discipline Path Prerequisite: Duskheart
The Darkness area effect and the Blinded/Deafened status effect do not offer Complications or difficulty modifiers on your attempts to take combat actions against targets in the Area.



Butcher (••)

Edge Prerequisite: Frenzy
When you kill a character or reduce them to Taken Out as with the Frenzy Edge, your second attack automatically carries the Brutal tag. If you kill or reduce the second target to Taken Out, you recover 1 injury. 

Chameleon (•)

Hook Path Prerequisite: Animae, Dracon, Vulpa, Arag’dinae Vast, Kir Ob-Tani, Ascetics of the Petal Order
It’s hard to perceive your presence. You gain +1 Enhancement on attempts to hide or avoid scrutiny.

Crystalline (••)

Hook Path Prerequisite: Animae, Kir Sento, Cultivators of the Living Sublime, Smiths of the Shining Future
Your skin sparkles with mineral studs and glistens with a crystalline sheen. Gain 1 natural armor box and +1 Enhancement on attempts to draw attention to yourself. This Edge cannot be purchased if you have the Statue Edge.

Dual (•••)

Skill Prerequisite: Close Combat ••
Your combat prowess allows you to wield two weapons as a regular combat action or your crafting skill enables you to use two tools simultaneously. 

When making a Close Combat action for attacking with two weapons, roll once for each weapon. Any hits generated from a successful second weapon attack can only be used to damage a target’s armor. These hits can also be used to purchase non-damaging Combat Tricks. You can only wield two weapons with the Heavy Weapon tag if you have Might •••••. This can be stacked with the Rapid Edge.



Frenzy (•)

Hook Path Prerequisite: Lepora, Arag’dinae Vast, Soleos, Stalwarts of the Righteous Blade
When you successfully kill or reduce a foe to Taken Out, you may immediately take another simple combat action against another target. 

Geared (••)

Edge Prerequisite: Industrious
When a piece of machinery or gear is broken, you make a difficulty 0 Technology + Resolve action to fix it. This action has a Minor Complication, which if unresolved results in you breaking the item after its next use.

Lifestealer (••)

Hook Path Prerequisite: Mantodea, Ludensulaes, Collectors of the Sacred Cinder
You can enhance your items with the ability to steal vitality. Any item you wield, no matter how mundane, gains the Multiuse tool tag and one weapon tag from Soul Drinker or Vampiric.

Magicsmith (••)

Edge Prerequisite: Arcanist, Channeler, Elementalist, Lifestealer, Maker, Tormentor
You can craft an item of stunning brilliance. Any object you wield gains the Multiuse tool tag and any one weapon tag from Deadly, Deceptive, Holy, or Quick.

Nimble (•••)

Discipline Path Prerequisite: Cloud Dancer
So long as there is something tangible beneath you, up to and including liquid in cloud form, you can walk on it with a reflexive difficulty 0 Athletics action. If the material wouldn’t ordinarily support your weight, the action comes with a Minor Complication, which if not bought off results in you falling from/through it.

Oblivion (•••)

Nether Path Prerequisite: Jade of the Hollow King
You can tap deeply into memory and existence. Once per session, you can erase the soul of a creature you kill, leaving no spirit behind and preventing resurrection or undeath.

Obfuscated (•••)

Hook Path Prerequisite: Vulpa
None can tell by looking at you or with magic how many Jade cinders you bear, allowing you to choose to appear as not a Jadebearer, or indeed, as the most powerful Jadebearer around (with the consequences that follow). An active deception still requires an influence action, but to casual observers your Jadebearer nature is as obfuscated or as apparent as you choose for it to be.

Sacrifice (••)

Edge Prerequisite: Merciful
You can expend your own life to bring succor to others. On a Medicine action, you can expend 1 injury to purchase an additional hit. You can do this with as many injuries as you’re prepared to sacrifice.

Sanctuary (•••)

Hook Path Prerequisite: Lampyr, Vulpa, Ash-Daun, Soleos, Collectors of the Sacred Cinder
Once per session, you can identify a sanctuary in the Wilds where you can take shelter overnight or during hostile weather. It’s up to the Storyguide whether it’s occupied.

Wildblood (••)

You are connected to an ancient civilization or fallen realm once found in the Wilds. In ancient ruins of the Wilds, you gain +1 Enhancement to solving puzzles and +1 Enhancement to negotiating with sentient wardens of these places. This also generates a Moderate Complication when interacting in areas where being of Wildblood is seen as a drawback, which if not bought off reduces the attitude of those aware of it.


Just a small sampling of some of the Edges in this book. We'll see them all in one week!

Tomorrow: Sorceries!

Character Creation [Draft Manuscript Preview 3] plus peek at a map!
about 2 months ago – Mon, Aug 24, 2026 at 06:14:55 AM

Hello Jadebearers,

We're gonna get into some of the "rules bits" this week, with our chapters on Character Creation today and the Storypath Ultra system on Thursday. Plus you're going to get one of the Appendix sections as well (Appendix II, I believe). Lots of amazing stuff coming our way as we finish up August.

We're also going to have a few sneak peeks this week as well, looking at some of the stuff from the Jade Powers chapter that we'll get in September. Never hurts to have a taste, right?

But before we get to our manuscript today, I've also got two fun bits to share that let us know more about the game and world of Jadestorm.

First up, from Matthew Dawkins, the Gentleman Gamer himself, with his What is the Jadestorm RPG video. Matthew is the developer behind Jadestorm and provides a great overview of this game.



Secondly, while we're dealing with rules and systems this week, I still want to share a bit about the setting for this game. The Onyx Path crew have been using this rough map as a bit of a guide to plan out how the various factions and organizations interact with one another in the world.

I'll stress that this is just a working prototype - a draft version of the map showing the general positions of the countries and not a detailed geographical map, nothing you should use for navigation! But as pieces of the world are revealed and hinted at, this may help sort of organize things in your imagination.


A rough reference to keep things a bit more organized in our imaginations. And, probably doesn't need to be restated, but absolutely not a final version. 

Because backers make it better!

Draft Manuscript Previews

Over the course of these 4 weeks, backers will receive the entire current draft manuscript for Jadestorm, but it's not going to come to you all in one go. The previews will come out in jade-sized installments throughout the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form - it hasn't been edited yet, and there will be further rounds of development -  but you can consider it about 75% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <Jadestorm Feedback Form>

DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit sorcery, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below the Jadestorm title logo.

The Storm Intensifies! [Draft Manuscript Preview 2]
about 2 months ago – Fri, Aug 21, 2026 at 05:26:41 AM

Hello Jadebearers,

We've had a great first day, and things are going to get even better as we continue on. It's already time for our next manuscript section!

Just before we get to the great stuff, we're gonna touch on the good stuff with an update on Stretch Goals.

Because we've unlocked our first goal and got a new Add On option for backers pledging to a reward that inlcudes a hardcover!




ACHIEVED! - At $20,000 in Funding - New Add On: Storyguide Screen

NEW ADD ON: STORYGUIDE SCREEN - A three-panel Storyguide Reference Screen with charts and information for running a Jadestorm game will be created and offered as an Add On to any hardcover reward tiers for +$25


I'll be adding this to the Add On menu shortly:



and now, let's set up our next Stretch Goal, which offers a bonus reward to anyone pledging to a tier that includes the Jadestorm PDF:




At $30,000 in Funding - READY-MADE CHARACTERS PDF

READY-MADE CHARACTERS PDF - Do you want to game but your players aren’t sure what to play? Looking for inspiration to get you into the world of Jadestorm? These five characters are ready to make their mark in the world of Eos! This PDF will be added to the rewards list of all backers receiving the Jadestorm PDF as one of their rewards.

A bonus reward for backers, and new content for the game. This stretch goal also provides a foundation to buikld some future rewards upon.

Now let's get to today's fun stuff!

Draft Manuscript Previews

Over the course of the next 4 weeks, backers will receive the entire current draft manuscript for Jadestorm, but it's not going to come to you all in one go. The previews will come out in jade-sized installments throughout the campaign. This helps me seem interesting over the next 28 days, but it's more about guiding the conversation and helping steer feedback for the developers.

Because they want your feedback! These manuscript previews are of the current draft manuscript – the document in its latest, approved form. This may not be the final form after editing and any additional development, but you can consider it about 95% finished, so keep that in mind.

In fact, you can help guide the team through the next stages of development by providing feedback on these manuscript previews! The Onyx Path team has set up a special Feedback Form just for campaign backers for this very purpose: <Jadestorm Feedback Form>



You can use this FEEDBACK FORM to share your thoughts directly with the Jadestorm creative team to help guide them through the next rounds of development and editing.


DRAFT MANUSCRIPT PREVIEWS - BACKERS ONLY

Remember, thanks to BackerKit sorcery, these download links are visible to Backers only - you must be logged in and reading this on the website to have access to the manuscript preview links. So, if you're reading this via e-mail, click that "Reply to this Update" or "Learn More" button on the bottom and I'll see you below the Jadestorm title logo.

The Storm has been Unleashed! JADESTORM is Funded!
2 months ago – Thu, Aug 20, 2026 at 12:45:18 PM

Hello Jadebearers,

I've been very interested and excited about this projects since I first heard about it earlier this year in the Onyx Path Online Gaming Convention. Lots of cool ideas and lore and hints about the rules and jade powers fired me up, and I'm ecstatic to see that it's fired up all of you as well!

Because, working together, we've FUNDED THIS PROJECT!


Thanks to your support, JADESTORM has been funded and will get a fully-developed PDF, hardcover AND Deluxe hardcover release!

While not entirely unexpected, given the amazing support for the previous Earthbane Cycle games and the activity in the Jadestorm Discord, it still takes me by surprise when we fund so quickly. So let me scramble to get this all sorted...

Because we're not done now that we've hit our funding target! It's time to harness our jade energy and use it to add new options!


As we increase the overall funding and support for the project, we’re able to add additional resources to the project, adding new options and maybe a bonus reward or two. Each Stretch Goal will have a target that, once reached, will add a project to the reward list for backers of the relevant Pledge Levels. Whenever we achieve a stretch goal, the listing will be updated to reflect the achievement.



At $20,000 in Funding - New Add On: Storyguide Screen

NEW ADD ON: STORYGUIDE SCREEN - A three-panel Storyguide Reference Screen with charts and information for running a Jadestorm game will be created and offered as an Add On to any hardcover reward tiers for +$25


There we go! A Stretch Goals to set us up for the first week of the campaign. It'll give us a great foundation to build on as we move forward!


So we're off to a great start! Jadestorm is funded and will become a real release with PDF, hardcover, and deluxe edition. So let's keep at it! Please spread the word and invite others to join in and let's see if we can't get our Add On options expanded and some Ready-Made Charcters added to our rewards!

And thanks to the backers who caught my copy and paste error! Monster Kingdoms is available as an Add On, but not a reward as part of a pledge level! And thanks to the Onyx Path crew who corrected it while I was out! Team work!

Tomorrow we'll get our next manuscript section, digging into the Jadebearers! Until then, if you wanna discuss what you’ve read in today’s manuscript preview, feel free to join in on our Discussion post on the website. You may also be able to get further insight and possibly some in-depth conversation at these Onyx Path discussion zones:


Lots more to come! We're just starting to build our Chain!

#Jadestorm